
Hollowstride
A multiplayer voxel sandbox game in Unity with procedural world generation, FishNet networking, and Steam Workshop mod support.
Game programming student from Sweden
I'm a game programmer finishing my studies, and I especially enjoy working on the more technical side of games: procedural generation, multiplayer, tools, and gameplay systems that need to stay flexible as a project grows. Most of my work is in Unity and C#, where I like to prototype quickly and then keep refining things with performance, clarity, and maintainability in mind.


A multiplayer voxel sandbox game in Unity with procedural world generation, FishNet networking, and Steam Workshop mod support.

A short story-driven puzzle game with a theatre-stage aesthetic, built in Unity and released on Steam as a 10-week student team project.

A Unity voxel engine experiment using density fields, marching cubes, and LODs to create smooth terrain.
Want to collaborate, talk game tech, or give feedback? Feel free to reach out.
Email: viktor@pennskog.com